I've worked with Counterplay Games for over a decade as they've gone from small indie studio to releasing the PS5 launch title Godfall. Throughout the years I've use my art direction and animation skills to build logo animations, advertisements, and even game assets.
A custom high resolution armor variant build for poster renders.
"Egosoft enlisted me to art direct and animate the new, 10-second title sequence for their X: Foundations series. The challenge was to condense the game's massive, multi-galactic scope into a short, impactful intro that players wouldn't skip.
I achieved this through a minimalistic design approach, using a seamless zoom from the micro to the macro level, culminating in a striking galactic scale. The resulting animation delivered an engaging opening that successfully captured the vastness of the X universe."
I often start with "motion boards" before jumping into storyboards, this lets me know we have the right general direction, when storyboard might not communicate the tone or vibe.
I've also worked in 2D animation and especially love bringing 2D illustrations to life with VFX and Projection Mapping techniques.